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If you want to go with the unique route, you can go with a Ryslatha Coil for a nice damage boost. There is a good measure of flexibility for the belt slot. Other than that, you want to get an amulet that further buffs your Dexterity and Intelligence, so that you don’t have to look for it on other gear.
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Your amulet will follow the same philosophy as the rings, and it will need to have the -3 channeling modifier if you can’t get it on the rings.
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Similar to gloves, look for a well-rolled pair of rare boots. To help with sockets, it might be best to look for a Dexterity base. Later on, the goal would be to get a well-statted Paradoxica as your main weapon.įor these, you will look for a good rare pair. Ideally, you’ll then look to transition to the unique Ichimonji which will help with Mana issues and Attack Speed.
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You should be able to keep the Rage full with the help of your main skill:įor a start, you can look for an Attack Speed rare one-handed sword. You will use Assassin’s Mark on bosses for extra damage and use Berserk always on cooldown. These gems don’t need to be linked, because they are not supported. Note that you want to keep the two red gems at lower levels on purpose: This is a simple setup for extra defenses and utility. Getting Enlighten is a somewhat long-term goal that justifies linking these together: This is the build’s Aura and Stance setup. This is an important setup because Cyclone serves to give us Fortify and Blitz charges, as well as provide initial corpses for General’s Cry through Desecrate: It is important to spec into Multiple Totems so that you can benefit from both at the same time: This setup increases your damage and grants you buffs.
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You should prioritize building it up from 4-link to the full 6-link setup. This is your bread-and-butter setup and the main skill you will be using throughout the endgame. Image via PoE Planner Gems and Gem links Main Skill 6-link At the end of Act 1, your skill tree should look something like this: The initial few skill points will go towards the usual Marauder’s resilience and damage nodes. Related: Are classes gender locked in Path of Exile? Answered Passive Skill Tree We will detail more on that further on in this guide. Despite that, it’s a viable League starter as well, though it’s important to note that the leveling process uses a different skill set and can be a bit challenging for very new players. In terms of costs, it is a middling build, with a few mandatory items on the list. It is a fast-paced and explosive build that zips through maps at break-neck speed once it gets going. These are supplemented by Cyclone to initiate, and a variety of auras and secondary skills. General’s Cry Berserker PlaystyleĪs the name suggests, this Marauder build takes advantage of the aggressive Berserker ascendency and uses General’s Cry and Blade Flurry as its primary skills. So without further ado, let us introduce you to the General’s Cry Berserker. However, for the current Lake of Kalandra league (Patch 3.19), we estimate that the strongest Marauder build is back where it belongs - on melee. That has meant that most Marauder (and Duelist and Templar) builds relied on gaining some range to their skills. The three ascendencies for Marauders play into those roles as well, providing options to accentuate further the class’s tanky, damaging, and technical aspects - through Juggernaut, Berserker, and Gladiator ascendencies, respectively.ĭuring the last couple of leagues in Path of Exile, melee builds have been on a downward trend with just how spiky the damage could get when you get close to packs of mobs. This lends itself well towards brutal melee builds that excel at durability and massive hits. Between Path of Exile’s seven distinct starting classes, Marauder represents the most straightforward, pure Strength-based option.
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