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While the game was originally designed with touchscreen controls in mind when it was still going to be a Wii U exclusive, the reality is that controlling Murfy with button presses will feel a lot less fiddly to many players.
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This solution gives the best of both worlds, really. Theres just a new painting added to the hub area called Murfys Touch, which contains the touch-enabled versions of 14 levels from the main adventure. Thats not to say its identical to the Wii U version again, mind you: the main game still plays like the non-touchscreen versions, in which Murfy is controlled with a single button. Of course, this being the ∝efinitive Edition and being on a system that does indeed have a touchscreen the Switch port has Murfy back in all his tappy and swipey glory, assuming you're playing in handheld mode, of course.
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This version basically sucks all the soul out of the co-op that was already there. Was great fun making the lums purple or teasing people with moving the platforms. If I somehow manage to connect a second controller the game kicks me out.Īlso not to mention Murphy was actually playable in every level in co-op on the Wii U. I see no option to access local play from there. They went through that effort to add in the Murphy levels in SINGLE PLAYER which truth be told they might have got away with not even doing, yet they didn't make these playable in co-op, and it hurts even more to know that they've made this possible before on the Vita. I mean I just don't understand what was going through their heads. The fact that this is called a "definitive edition" is the icing on the cake. It's a fantastic feature that was present not only on Wii U but the Vita so there is no reason it should be missing from here, especially when the Switch can theoretically work like both consoles (especially the Vita). So many topics on GAF lately miss the point of the topic and just concentrate on one specific part, although I should have titled it better my point still stands. Come on Ubisoft, this is the "definitive" version.Įdit: Also turns out 5 player traditional platforming from the Wii U version is missing. The Switch version however completely lacks being able to do the murphy levels in co-op.Įdit: I want to correct that statement to "the Switch version lacks being able to use Murphy in co-op using the touch screen at all", as normally he can be used in every level, not just specific ones.ĭoing stages like this where one person is murphy and other is Rayman for us was by far the best part of the game. Or you can simply do it the Vita way and connect two Switches in local play (it's pretty much the same thing actually, except if it is docked you'd expect multiple people to be able to join with their controllers). You can connect two Switches while one is docked and one is in handheld, and that way you can have one act as a gamepad and the other as the TV. The Switch is able to do BOTH these things. The Wii U does this by giving the gamepad to one player and the controller to the other, whilst the Vita does this by using two Vita consoles connected through local play. For my brother and I who have completed the whole game in co-op, these were the best moments of the game. This led to some fast paced really fun co-op action where you had to work together. One player controls Murphy using the touch screen while the other controls Rayman to do the platforming. For those of you who played the Wii U or Vita versions in co-op (if you haven't then you are missing out!) the Murphy levels were actually some of the most fun in the game. The Switch includes both ways to play which is even more welcome. This has been changed in the PS/Xbox versions where you simply press a button to tell Murphy what to do while controlling your character.
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This is not very fun to play as the AI is slow and it's just too much of a change of pace from the main game. Rayman Legends on the Vita and Wii U use the touch screen to control murphy while the AI controls the main character.
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